• Sakshi T

Stepping towards designing!


Let's talk about Designing for a moment. In other words, design is about the journey rather than the destination. A journey of thought regarding the vision of everyone's point of view.


Before we begin to design, we must have a strategy in place. At the end of the day, design is all about figuring out what the customer and user want and then designing a solution to meet those demands. We move from the planning phase to the design phase, which is all about putting all of the knowledge from the planning phase into action.

Typically, something like a site or transportable structure would be created. Following that, we enter the development phase.




The programming effort is done during the development phase. You usually have a good idea of what the product should look like and what it should do.

People, after all, want someone to make their lives easier, not harder. The key distinction is that a designer is more concerned with aesthetics and the user's experience, whereas a developer is more concerned with the internals and the elements that make a product operate.

The planning phase is the initial step in creating any product. It doesn't end after we launch our product. We normally hand off the product to a client while simultaneously keeping track of the launch.


What are the most common ways that customers use the product?
  • The majority of the time, when you make something, it isn't perfect from the start. Instead, you learn from your initial version, which you released, and then iterate, or improve on it.

  • You may conduct user testing to determine why people aren't clicking on this button, or users may be perplexed by how your product functions. And this creates a loop since you can now start refining your product based on the feedback you receive after the launch.


What are we looking for the users to do?
  • Designers before initially quite involved in the designs they'll need to create the final product. So, it appears to be nice, welcoming, and usable. It satisfies the requirements of the client's end users. They are, nevertheless, active in activities such as user testing, learning from users, and developing their designs based on what they discover. This is where the developers are concentrating their efforts. They are usually the ones who receive the designs and begin implementing them using HTML, CSS, and JavaScript to turn them into a fully functional website or mobile app.

  • Because you're more involved at the beginning and later stages of the product development phase, you don't need to know how to code. However, knowing how developers utilize e-mail and JavaScript to make websites is useful, which is why we've included those portions later in the course so you can see how you might wish to do it yourself.

  • However, as a developer, you may wish to learn how to design and plan things, as this will help you better comprehend the entire product. As a result, these barriers, while appearing rigid at the moment, can overflow into one another. But if you just want a general idea, this is it. You should concentrate on these things if you want to be a great designer!


You should research user interface design and user experience.

So, what exactly is it?

It's the art and science of creating goods that provide with users the best experience possible.


Is your conversion strategy goal-oriented or conversion-focused?
  • So, you must persuade users to your mobile app or Web app to do the desired action, such as joining our mailing list or purchasing a product, and goal conversion is a science. It's the concept of platform development, whether on mobile or the web.

  • Although some designers limit their work and do not specialize in online or mobile app development, others do.


Surprisingly, many people either forget about this portion or make it very ambiguous. Designers should like to know what the user wishes to accomplish. So, they are confident that the users will locate the proper product at the end of this.

So, even if we've had a bad experience over, we need to break that down and bring them back into some sort of funnel. This is the ultimate goal.





Now, let’s talk a bit about site maps and wireframes!

Site maps and Wireframes are hierarchical diagrams that show how pages on a website or application are organized.


So, why do we employ wireframes in the first place?
  • They allow you to put your structure's notions to the test. As a result, they can truly help you understand how users will interact with your product.

  • You may sometimes utilize your wireframes to highlight certain parts on a website that you believe should be highlighted to see if that piece of content is actually wd if the user flow is logical.

  • So, as you create, what that implies is that it may be a wireframe. It's possible a sketch. You compare it to something else.

What metric are you comparing yourself to?

  • It may be something like this: I'd like to see if this interaction works. I'm curious if users are truly interested in my goods. You take what you've learned from the results and start over.

  • So, a wireframe may assist you in putting that build, measure, learn cycle into action. So, if you're feeling down, I want you to remember that.


So, don't get caught up in the how and when, you can just start designing and thinking and rethinking!


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